Cursor Shooter

This is just a simple old-school space shooter I made for fun.

Υou fly around, shoot asteroids, try not to die, and rack up the highest score you can.
Νothing fancy — just pure arcade action with retro pixel vibes.

How to play:
Ρick your name, choose your style, and start blasting asteroids.
Τry to survive as long as you can and beat your friends’ scores.
Τhat’s it — pure, simple, and a bit addictive if you like this kind of thing.

Ηave fun!

SUMMARY OF ALL THE UPDATE

1. Adaptive/Responsive Gameplay
All fixed values (1920, 1080, 960, 540) were replaced with canvas.width, canvas.height, and canvas.width/2, canvas.height/2 so that the game runs correctly on ALL screen resolutions (PC, laptop, fullscreen, ultrawide, etc).
All wrap-around calculations, boundaries, spawns, bullets, stars, the ship, etc., are now fully dynamic.

2. Mouse Movement Standardization
The ship in mouse mode now has a fixed speed towards the cursor, regardless of the user's mouse DPI/sensitivity.
So everyone plays at the same speed, with no advantage for those with a faster mouse.

3. Centering and Proper Spawning
Anything related to the center of the screen (e.g., ship spawn, asteroid spawn, initial positions) now uses the real center (canvas.width/2, canvas.height/2), not hardcoded values.
Asteroids never spawn directly on top of the ship, no matter the resolution.

4. Canvas & UI Clearing
ctx.clearRect now clears the entire screen, not just 1920x1080 pixels.
All graphics (stars, asteroids, ship, UI) adapt to the screen dimensions.

5. Heart-Asteroid (Bonus Life)
The feature for spawning an asteroid with a heart for bonus life was fixed, so it triggers based on score, regardless of screen size.6. Mouse Position Scaling

6.The mouse event now correctly accounts for canvas scaling, so aiming works perfectly on every resolution.

7. Minor Bugs and Syntax Fixes
We fixed issues to prevent the game from crashing due to typos, missing brackets, or incorrect sequence during resize/init.

8. When a player loses the game at a high level (e.g., Level 10) and restarts using the same profile, the game visually restarts at Level 1, but the background movement and asteroid behavior remain at Level 10 difficulty. Fixed

You can also download the Windows .exe version for free.

self-publishing
Updated 10 days ago
Published 28 days ago
StatusReleased
PlatformsHTML5, Windows
Publisher
Release date 29 days ago
AuthorXtacy856X
GenreShooter
Made withLightweight Java Game Library
Tags2D, Arcade, atari, cursor, High Score, Pixel Art, Retro, Singleplayer, Space
Average sessionA few minutes
LanguagesGreek Modern, English, Italian
InputsKeyboard, Mouse
AccessibilitySubtitles
MultiplayerLocal multiplayer
Player count1 - 4

Download

Download NowName your own price

Click download now to get access to the following files:

CursorShooterBuild.zip 132 MB

Development log